JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdn.jsdelivr.net/npm/three@0.135.0/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.135.0/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

function init() {

   scene = new THREE.Scene();

   renderer = new THREE.WebGLRenderer({
     alpha: true,
     antialias: true
   });

   renderer.setSize(window.innerWidth, window.innerHeight);

   document.body.appendChild(renderer.domElement);

   camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);

   camera.position.set(0, 0, 500);

   controls = new THREE.OrbitControls(camera, renderer.domElement);



   pointlight = new THREE.PointLight(0xffffff, 1);

   pointlight.position.set(200, 200, 200);

   scene.add(pointlight);

   let ballGeo = new THREE.SphereGeometry(100, 64, 64);

   let ballMat = new THREE.MeshPhysicalMaterial();

   let ballMesh = new THREE.Mesh(ballGeo, ballMat);

   scene.add(ballMesh);

   animate(); // rendering loop

 }

 function animate() {

   controls.update();

   renderer.render(scene, camera);

   requestAnimationFrame(animate);

 }

 init();