JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdn.jsdelivr.net/npm/three@0.135.0/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.135.0/examples/js/controls/OrbitControls.js"></script>
JavaScript
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({
alpha: true,
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 0, 500);
controls = new THREE.OrbitControls(camera, renderer.domElement);
pointlight = new THREE.PointLight(0xffffff, 1);
pointlight.position.set(200, 200, 200);
scene.add(pointlight);
let ballGeo = new THREE.SphereGeometry(100, 64, 64);
let ballMat = new THREE.MeshPhysicalMaterial();
let ballMesh = new THREE.Mesh(ballGeo, ballMat);
scene.add(ballMesh);
animate(); // rendering loop
}
function animate() {
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
init();