JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script id="vertexShader" type="x-shader/x-vertex">
varying vec3 vColor;
void main() {
vColor = color;
gl_Position = vec4( position, 1.0 );
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
varying vec3 vColor;
void main() {
gl_FragColor = vec4( vColor, 1.0 );
}
</script>
JavaScript
let camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
scene = new THREE.Scene();
let geometry = new THREE.PlaneBufferGeometry();
// generate color attribute
const colors = [];
const position = geometry.attributes.position;
const color = new THREE.Color();
for ( let i = 0; i < position.count; i ++ ) {
color.setHex( 0xffffff * Math.random() );
colors.push( color.r, color.g, color.b );
}
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
//
var material = new THREE.ShaderMaterial( {
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
vertexColors: THREE.VertexColors
} );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}