JSFiddle - React, Tailwind, and code Playground
HTML
<div id='wrapper'>
<canvas id="c"></canvas>
</div>
CSS
#wrapper {
width: 400px;
height: 400px;
position: relative;
}
#dragger {
background-color: orange;
width: 15px;
height: 15px;
border-radius: 50%;
position: relative;
}
JavaScript
var b = document.body;
var c = document.getElementsByTagName('canvas')[0];
var a = c.getContext('2d');
var wrapper = document.getElementById('wrapper');
var dragger = document.createElement('div');
dragger.id = 'dragger';
wrapper.appendChild(dragger);
wrapper.insertBefore(dragger, c);
document.body.clientWidth; // fix bug in webkit: http://qfox.nl/weblog/218
(function() {
// Declare constants and variables to help with minification
// Some of these are inlined (with comments to the side with the actual equation)
var doc = document;
doc.c = doc.createElement;
b.a = b.appendChild;
var width = c.width = c.height = 400,
label = b.a(doc.c("p")),
input = b.a(doc.c("input")),
imageData = a.createImageData(width, width),
pixels = imageData.data,
oneHundred = input.value = input.max = 100,
circleOffset = 10,
diameter = 380, //width-circleOffset*2,
radius = 190, //diameter / 2,
radiusPlusOffset = 200, //radius + circleOffset
radiusSquared = radius * radius,
two55 = 255,
currentY = oneHundred,
currentX = -currentY,
wheelPixel = 16040; // circleOffset*4*width+circleOffset*4;
// Math helpers
var math = Math,
PI = math.PI,
PI2 = PI * 2,
sqrt = math.sqrt,
atan2 = math.atan2;
// Setup DOM properties
b.style.textAlign = "center";
label.style.font = "2em courier";
input.type = "range";
// Load color wheel data into memory.
for (y = input.min = 0; y < width; y++) {
for (x = 0; x < width; x++) {
var rx = x - radius,
ry = y - radius,
d = rx * rx + ry * ry,
rgb = hsvToRgb(
(atan2(ry, rx) + PI) / PI2, // Hue
sqrt(d) / radius, // Saturation
1 // Value
);
// Print current color, but hide if outside the area of the circle
...