JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://rawgit.com/mrdoob/three.js/r62/build/three.min.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/TrackballControls.js"></script>
<div id="ThreeJS" style="position: absolute; left:0px; top:0px"></div>

JavaScript

var old = true;

// standard global variables
var container, scene, camera, renderer, controls;

// custom global variables
var cube;
var projector, mouse = { x: 0, y: 0 }, INTERSECTED;
var sprite1;
var canvas1, context1, texture1;

init();
animate();

// FUNCTIONS 		
function init() 
{
	// SCENE
	scene = new THREE.Scene();
	// CAMERA
	var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
	var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
	camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
	scene.add(camera);
	camera.position.set(0,150,400);
	camera.lookAt(scene.position);	
	// RENDERER
	renderer = new THREE.WebGLRenderer( {antialias:true} );
	renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
	container = document.getElementById( 'ThreeJS' );
	container.appendChild( renderer.domElement );
	// CONTROLS
	controls = new THREE.TrackballControls( camera, renderer.domElement );
	
    // bgcolor
    renderer.setClearColor( 0x888888, 1 );
	
	////////////
	// CUSTOM //
	////////////
	
	var cubeGeometry = new THREE.CubeGeometry( 100, 100, 100 );
	var cubeMaterial = new THREE.MeshNormalMaterial();
	cube = new THREE.Mesh( cubeGeometry, cubeMaterial );
	cube.position.set(0,50.1,0);
	cube.name = "Cube";
	scene.add(cube);
	
	var spritey = makeTextSprite( "0", 
		{ fontsize: 24, borderColor: {r:255, g:0, b:0, a:1.0}, backgroundColor: {r:255, g:100, b:100, a:0.8} } );
	spritey.position.set(-85,105,55);
	scene.add( spritey );

	var spritey = makeTextSprite( "1", 
		{ fontsize: 32, fontface: "Georgia", borderColor: {r:0, g:0, b:255, a:1.0} } );
	spritey.position.set(55,105,55);
	scene.add( spritey );
	
}

function makeTextSprite( message, parameters )
{
	if ( parameters === undefined ) parameters = {};
	
	var fontface = parameters.hasOwnProperty("fontface") ? 
		parameters["fontface"] : "Arial";
	
	var fontsize = parameters.hasOwnProperty("fontsize") ? 
		parameters["fontsize"] : 18;
	
	var borderThickness =...