JSFiddle - React, Tailwind, and code Playground
HTML
<canvas width="500" height="500" id="canvas"></canvas>
JavaScript
var ctx = document.getElementById('canvas').getContext('2d');
// draws
//ctx.moveTo(10, -1000000000);
// does not draw
ctx.moveTo(10, -10000000000);
ctx.lineTo(200, 100);
ctx.stroke();