hw2p helper
threejs 2D template
HTML
<div id="info">THREE.JS 2D Template
<br/>Left & right click to draw line</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<!-- the following disable the regular right-button click -->
<script type="text/javascript">
document.oncontextmenu = function() {
return false;
}
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mouse = new THREE.Vector2();
var cameraLeft = -50,
cameraRight = 50,
cameraTop = 50,
cameraBottom = -50,
cameraNear = -10,
cameraFar = 10;
var leftPt, rightPt; // empty array
var p1=[0,0];
var q1=[0,0];
var p2=[0,0];
var q2=[0,0];
var lineA = null;
var lineB = null;
var point;
init();
animate();
function solve (p1x,p1y,p2x,p2y, q1x,q1y,q2x,q2y) {
s = ((q1x-p1x)*(q1y-q2y))/((p2x-p1x)*(q1y-q2y)+(p1y-p2y)*(q1x-q2x))+((q1y-p1y)*(q2x-q1x))/((p2x-p1x)*(q1y-q2y)+(p1y-p2y)*(q1x-q2x));
t = ((p2x-p1x)*(q1y-p1y))/((p2x-p1x)*(q1y-q2y)+(p1y-p2y)*(q1x-q2x))+((p1y-p2y)*(q1x-p1x))/((p2x-p1x)*(q1y-q2y)+(p1y-p2y)*(q1x-q2x));
return [s, t];
}
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(cameraLeft, cameraRight, cameraTop, cameraBottom, cameraNear, cameraFar);
camera.position.z = 10;
scene.add(camera);
// draw border
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
point = new THREE.Mesh (new THREE.CircleGeometry(1), new THREE.MeshBasicMaterial({color:0x00ffff}));
scene.add (point);
point.material.visible = false;
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-40, -40, 0),
new THREE.Vector3(40, -40, 0),
new THREE.Vector3(40, 40, 0),
new THREE.Vector3(-40, 40, 0),
new THREE.Vector3(-40, -40, 0));
var border = new THREE.Line(geometry, material);
scene.add(border);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth,...