Three JS
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.js"></script>
CSS
body {
margin: 0;
}
canvas {
border: 2px solid #abc;
box-sizing: border-box;
width: 100%;
height: 100%
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer({antialias: true, preserveDrawingBuffer: true});
renderer.setSize( window.innerWidth - 4, window.innerHeight - 4 );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 2, 1, 1 );
var material = new THREE.MeshPhongMaterial( { color: 0xa0ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var directionalLight = new THREE.DirectionalLight( 0xaabbcc, 0.8 );
directionalLight.position.set( -10, 30, 0 );
console.log(directionalLight);
scene.add( directionalLight );
var pointLight = new THREE.PointLight( 0xbbbbbb, 0.8 );
pointLight.position.set( 10, -20, 0 );
scene.add( pointLight );
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
cube.rotation.x += 0.01;
cube.rotation.y += 0.03;
}
render();