JSFiddle - React, Tailwind, and code Playground

by qinyequan

HTML

<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
    
<script type="importmap">
	{
		"imports": {
			"three": "https://unpkg.com/three/build/three.module.js",
      "three/addons/": "https://unpkg.com/three/examples/jsm/"
		}
	}
</script>

CSS

body {
	margin: 0px;
}

JavaScript

// Simple three.js example

import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { KTX2Loader } from 'three/addons/loaders/KTX2Loader';

let mesh, renderer, scene, camera, controls;
let start = false;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setPixelRatio( window.devicePixelRatio );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    /* camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 ); */
    
    const ratio = window.innerHeight / window.innerWidth;
    
    camera = new THREE.OrthographicCamera(
            -window.innerWidth / 2,
            window.innerWidth / 2,
            (window.innerWidth / 2) * ratio,
            (-window.innerWidth / 2) * ratio,
            1,
            1000
        );
    camera.position.set(0, 0, 20);

    // controls
    controls = new OrbitControls( camera, renderer.domElement );
    
    // ambient
    /* scene.add( new THREE.AmbientLight( 0x222222 ) ); */
    
/*     // light
    const light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20,20, 0 );
    scene.add( light ); */
    
    // axes
    scene.add( new THREE.AxesHelper( 20 ) );

    // geometry
    /* const geometry = new THREE.SphereGeometry( 5, 12, 8 );
    
    // material
    const material = new THREE.MeshPhongMaterial( {
        color: 0x00ffff, 
        flatShading: true,
        transparent: true,
        opacity: 0.7,
    } );
    
    // mesh
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh ); */
    
    const ktx2Loader = new KTX2Loader();
    ktx2Loader.setTranscoderPath(`https://unpkg.com/three/examples/jsm/libs/basis/`);
    ktx2Loader.detectSupport(renderer);
   ...