three.js dev template

HTML

<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

var renderer, scene, camera, controls, alpha, boxMesh, curve, startTime;

init();
animate();




function init() {

var vertexShader = [


        'void main()',
        '{',

        
        'mat4 myModelView = modelViewMatrix;',
        
        'myModelView[0][0] = 1.0;',
        'myModelView[0][1] = 0.0;',
        'myModelView[0][2] = 0.0;',

        'myModelView[1][0] = 0.0;',
        'myModelView[1][1] = 1.0;',
        'myModelView[1][2] = 0.0;',

        'myModelView[2][0] = 0.0;',
        'myModelView[2][1] = 0.0;',
        'myModelView[2][2] = 1.0;',
        


        'vec4 modelViewPosition = myModelView * vec4(position, 1.0);',
        
        'gl_Position = projectionMatrix * modelViewPosition;',
        '}',
    ].join('\n');
var fragmentShader = [





        'void main()',
        '{',




        'gl_FragColor = vec4(1.0,0.0,0.0,1.0);',

        '}',
    ].join('\n');

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set(0, 0, 40);

    // controls
    controls = new THREE.OrbitControls( camera );
    
    var planeGeo = new THREE.PlaneGeometry(10,10);
    var planeMeshStatic = new THREE.Mesh(planeGeo);
    planeMeshStatic.position.set(15,0,0);
    var shaderMaterial = new THREE.ShaderMaterial({
    vertexShader: vertexShader,
    fragmentShader: fragmentShader
    });
    console.log(vertexShader)
    console.log(fragmentShader)
    var planeMeshBillboard = new THREE.Mesh(planeGeo,shaderMaterial);
    planeMeshBillboard.position.set(-15,0,0);
    scene.add(planeMeshStatic,planeMeshBillboard);
}

function animate() {

		
    requestAnimationFrame( animate );
    

    renderer.render( scene, camera );

}