JSFiddle - React, Tailwind, and code Playground
by pz_godlin
HTML
<html>
<head>
<script>
var canv, ctx;
var mouse_is_down = false;
var mouse_xy = ({x : 0, y : 0});
var pic = new Image();
pic.src = "pic.png";
function get_canv_XY(e)
{
var x = e.pageX - canv.parentElement.offsetLeft;
var y = e.pageY - canv.parentElement.offsetTop;
return ({x : x, y : y});
}
Planet = function ()
{
this.start_time = new Date();
this.speed = 300;
this.r = 150;
this.parent = null;
this.get_x = function ()
{
return this.r*Math.cos((new Date() - this.start_time)/this.speed);
}
this.get_y = function ()
{
return this.r*Math.sin((new Date() - this.start_time)/this.speed);
}
this.show = function(x, y)
{
if(this.parent != null)
{
x += this.parent.get_x();
y += this.parent.get_y();
}
var x1 = this.get_x()+ x;
var y1 = this.get_y()+ y;
ctx.drawImage(pic, x1, y1, 55, 55);
}
}
pla = new Planet();
pla1 = new Planet();
pla1.speed = 100;
pla1.r = 80;
pla1.parent = pla;
function game_loop()
{
ctx.clearRect(0, 0, 600, 600);
pla.show(mouse_xy.x, mouse_xy.y);
pla1.show();
}
function init_canv()
{
ctx = canv.getContext("2d");
/*
ctx.fillStyle = '#F00';
ctx.strokeStyle = '#0F0';
ctx.lineWidth = 2;
ctx.fillRect(100, 100, 200, 200);
//ctx.strokeRect(100, 100, 200, 200);
//ctx.strokeRect(150, 150, 200, 200);
ctx.clearRect(150,...