JSFiddle - React, Tailwind, and code Playground
HTML
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.163.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.163.0/examples/jsm/"
}
}
</script>
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(2, 2, 4).setLength(40);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x101010);
document.body.appendChild(renderer.domElement);
var controls = new OrbitControls(camera, renderer.domElement);
scene.add(new THREE.AxesHelper(3));
var rawPoints = [
{
"x": -3.70695424079895,
"y": -1.5,
"z": -6.309837818145752
},
{
"x": -3.70695424079895,
"y": 1.637024998664856,
"z": -6.309837818145752
},
{
"x": 0.8760173916816711,
"y": -1.5,
"z": -8.244649887084961
},
{
"x": 0.8760173916816711,
"y": 1.637024998664856,
"z": -8.244649887084961
}
]
var points = [];
rawPoints.forEach(r => {
points.push(new THREE.Vector3(r.x, r.y, r.z));
});
var tri = new THREE.Triangle(points[2], points[1], points[0]);
var normal = new THREE.Vector3();
tri.getNormal(normal);
var baseNormal = new THREE.Vector3(0, 0, 1);
var quaternion = new THREE.Quaternion().setFromUnitVectors(normal, baseNormal);
var quaternionBack = new THREE.Quaternion().setFromUnitVectors(baseNormal, normal);
var tempPoints = [];
points.forEach(p => {
tempPoints.push(p.clone().applyQuaternion(quaternion));
})
console.log(tempPoints);
var texture = new THREE.TextureLoader().load("https://threejs.org/examples/textures/uv_grid_opengl.jpg");
var shape = new THREE.Shape(tempPoints);
var shapeGeom = new THREE.ShapeGeometry(shape);
var mesh = new THREE.Mesh(shapeGeom, new THREE.MeshBasicMaterial({
//color: "red",
map: texture,
side: THREE.DoubleSide,
wireframe: false
}));
var box = new THREE.Box3().setFromObject(mesh);
var size = new...