JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://ajax.googleapis.com/ajax/libs/threejs/r69/three.min.js"></script>
<button id="navAway">Away</button>
<button id="navBack">Back</button>
<div id="canvas-container"></div>
CSS
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%
}
button {
margin-top: 10px;
margin-left: 10px;
}
JavaScript
function drawCube() {
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({alpha: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("canvas-container").appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({
color: 0x000000
});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
var light = new THREE.PointLight(0xff0000, 1, 100);
light.position.set(50, 50, 50);
scene.add(light);
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
render();
}
drawCube();
var away = document.getElementById('navAway');
away.onclick = function away(){
document.getElementById('canvas-container').innerHTML="";
};
var back = document.getElementById('navBack');
back.onclick = function(){
drawCube();
};