JSFiddle - React, Tailwind, and code Playground
by Frank van Puffelen
JavaScript
var camera, scene, renderer, geometry, material, mesh, frame, triangle;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
frame = 0;
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var lineGeom = new THREE.Geometry();
lineGeom.vertices.push( new THREE.Vector3(-200,-200,0) );
lineGeom.vertices.push( new THREE.Vector3(200,-200,0) );
lineGeom.vertices.push( new THREE.Vector3(0,200,0) );
lineGeom.vertices.push( new THREE.Vector3(-200,-200,0) );
lineGeom.colors.push( new THREE.Color(0xff0000) );
lineGeom.colors.push( new THREE.Color(0x00ff00) );
lineGeom.colors.push( new THREE.Color(0x0000ff) );
lineGeom.colors.push( new THREE.Color(0xff0000) );
var lineMat = new THREE.LineBasicMaterial({
linewidth: 3,
vertexColors: true
});
triangle = new THREE.Line( lineGeom, lineMat );
scene.add(triangle);
//renderer = new THREE.CanvasRenderer();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
frame++;
requestAnimationFrame(animate);
render();
}
function render() {
//if (frame % 500 == 0) console.log(mesh);
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
triangle.rotation.z -= 0.005;
renderer.render(scene, camera);
}