JSFiddle - React, Tailwind, and code Playground
change img class on lick each function
by Shah Danial
HTML
<div id="WTF">
</div>
<a class="center_img" href="https://assets.servedby-buysellads.com/p/manage/asset/id/32054"><img src="https://assets.servedby-buysellads.com/p/manage/asset/id/32054"/></a>
<br/>
<a class="center_img" href="https://jsfiddle.net/img/logo.png"><img src="https://jsfiddle.net/img/logo.png"/></a>
<br/>
<a class="center_img" href="http://static.jsbin.com/images/dave.min.svg"><img src="http://static.jsbin.com/images/dave.min.svg"/></a>
<br/>
JavaScript
function imageToDataUri(img, width, height) {
// create an off-screen canvas
var canvas = document.createElement('canvas'),
ctx = canvas.getContext('2d');
// set its dimension to target size
canvas.width = width;
canvas.height = height;
// draw source image into the off-screen canvas:
ctx.drawImage(img, 0, 0, width, height);
// encode image to data-uri with base64 version of compressed image
return canvas.toDataURL();
}
document.getElementById('wtf').innerHtml = imageToDataUri('https://jsfiddle.net/img/logo.png"><img src="https://jsfiddle.net/img/logo.png', 15, 15)