JSFiddle - React, Tailwind, and code Playground
by Shah Danial
HTML
<input id="select-image" type="file" multiple="multiple"/>
<div id="result">
</div>
JavaScript
var myinput = document.getElementById("select-image");
myinput.addEventListener("change", function(){
fetchimage();
});
function fetchimage(){
var filelist = myinput.files || [];
for (var i = 0; i < filelist.length; i++) {
//console.log('found file ' + i + ' = ' + filelist[i].name);
//loadimage(filelist[i]);
getBase64(filelist[i], i);
}//end for
}
function imageToDataUri(img, width, height) {
// create an off-screen canvas
var canvas = document.createElement('canvas'),
ctx = canvas.getContext('2d');
// set its dimension to target size
canvas.width = width;
canvas.height = height;
// draw source image into the off-screen canvas:
ctx.drawImage(img, 0, 0, width, height);
// encode image to data-uri with base64 version of compressed image
return canvas.toDataURL();
}
function getBase64(file, ai) {
var reader = new FileReader();
reader.readAsDataURL(file);
reader.onload = function () {
//console.log(reader.result);
document.getElementById("result").innerHTML += '<img src="'+reader.result+'" id="img_'+ai+'" class="img"/>';
};
reader.onerror = function (error) {
console.log('Error: ', error);
};
}