JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/3.0.9/pixi.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r74/three.js"></script>

JavaScript

var renderer = PIXI.autoDetectRenderer(800, 600,{backgroundColor : 0x1099bb});
document.body.appendChild(renderer.view);

// create the root of the scene graph
var stage = new PIXI.Container();

// create a texture from an image path
var texture = PIXI.Texture.fromImage('https://pixijs.github.io/examples/_assets/basics/bunny.png');

// create a new Sprite using the texture
var bunny = new PIXI.Sprite(texture);

// center the sprite's anchor point
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;

// move the sprite to the center of the screen
bunny.position.x = 200;
bunny.position.y = 150;

stage.addChild(bunny);

// start animating
animate();
function animate() {
	requestAnimationFrame(animate);

	// just for fun, let's rotate mr rabbit a little
	bunny.rotation += 0.1;

	// render the container
	renderer.render(stage);
}

var renderer3d = new THREE.WebGLRenderer({ canvas: renderer.view, context: renderer.gl });

// restore pixi settings, at least disable CULL_FACE
// https://github.com/pixijs/pixi.js/blob/7dcbdc2cea0939fd941488044e09016e04ca3671/src/core/renderers/webgl/WebGLRenderer.js#L203-L205
//renderer.gl.disable(renderer.gl.DEPTH_TEST);
renderer.gl.disable(renderer.gl.CULL_FACE);
//renderer.gl.enable(renderer.gl.BLEND);