JSFiddle - React, Tailwind, and code Playground
by Paul West
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 10, 15);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.Geometry();
var spherical = new THREE.Spherical();
for (let i = 0; i < 50000; i++) {
geometry.vertices.push(setRandomPointInSphere(10)); // 10 is the desired radius
}
console.log(geometry.vertices.length);
function setRandomPointInSphere(radius) {
var v = new THREE.Vector3(
THREE.Math.randFloatSpread(radius * 2),
THREE.Math.randFloatSpread(radius * 2),
THREE.Math.randFloatSpread(radius * 2)
);
if (v.length() > radius) {
return setRandomPointInSphere(radius);
}
return v;
}
var material = new THREE.PointsMaterial({
color: 0x00ff00,
size: 0.0125
});
var points = new THREE.Points(geometry, material);
scene.add(points);
render();
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}