Three.js base
A base/starter fiddle for Three.js
by Paul West
HTML
<script src="https://cdn.rawgit.com/mrdoob/stats.js/r17/build/stats.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/109/three.min.js"></script>
CSS
body {
padding: 0;
margin: 0;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer, mesh, material, stats, plane, planeBuffer;
init();
animate();
function init() {
// Renderer.
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.gammaFactor = 2.2;
renderer.gammaOutput = true;
renderer.physicallyCorrectLights = true;
document.body.appendChild(renderer.domElement);
// Create camera.
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 40;
// Create scene.
scene = new THREE.Scene();
var geometry = new THREE.PlaneGeometry( 15, 20, 32 );
var material = new THREE.MeshPhongMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
plane = new THREE.Mesh( geometry, material );
scene.add( plane );
plane.rotation.set(0,.4,THREE.Math.degToRad(90));
plane.position.y = 10;
var material2 = new THREE.MeshPhongMaterial( {color: 0xff0000, side: THREE.DoubleSide} );
var geometry2 = new THREE.PlaneBufferGeometry( 15, 20, 32 );
planeBuffer = new THREE.Mesh( geometry2, material2 );
scene.add( planeBuffer );
planeBuffer.rotation.set(0,.4,THREE.Math.degToRad(90));
planeBuffer.position.y = -10;
console.log ( 'planeBuffer', planeBuffer );
// Create ambient light and add to scene.
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
// Create directional light and add to scene.
var directionalLight = new THREE.DirectionalLight(0xffffff, 2);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// Add listener for window resize.
window.addEventListener('resize', onWindowResize, false);
// Add stats to page.
stats = new Stats();
document.body.appendChild(...