JSFiddle - React, Tailwind, and code Playground
by Paul West
HTML
<script src="https://threejs.org/build/three.min.js"></script>
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 0, 10);
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x808080);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geom = new THREE.PlaneBufferGeometry(10, 10);
var material = new THREE.ShaderMaterial({
uniforms: {
texture: {
value: new THREE.TextureLoader().load("https://threejs.org/examples/textures/uv_grid_opengl.jpg")
},
time: {
value: 0
}
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_Position = projectionMatrix * mvPosition;
}
`,
fragmentShader: `
#define PI 3.1415926
uniform sampler2D texture;
uniform float time;
varying vec2 vUv;
void main() {
vec2 uv = vUv;
uv.y += sin(uv.x * PI * 10. + time) * .05;
gl_FragColor = texture2D( texture, uv );
}
`
});
var mesh = new THREE.Mesh(geom, material);
scene.add(mesh);
var clock = new THREE.Clock();
renderer.setAnimationLoop(() => {
mesh.material.uniforms.time.value = clock.getElapsedTime();
renderer.render(scene, camera)
});