Wall Building
by Paul West
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
overflow: hidden;
margin: 0;
font-family: Monospace;
font-size: 8pt;
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 10, 20);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x999999);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
document.addEventListener("mousedown", onMouseDown, false);
var light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(5, 10, -10);
scene.add(light);
var objects = [];
var planeGeom = new THREE.PlaneGeometry(20, 20);
planeGeom.rotateX(-Math.PI / 2);
var plane = new THREE.Mesh(planeGeom, new THREE.MeshStandardMaterial({
color: "green"
}));
scene.add(plane);
objects.push(plane);
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var intersects;
var controlPoints = [];
var pos = new THREE.Vector3();
var clickCount = 0;
function onMouseDown(event) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
intersects = raycaster.intersectObjects(objects);
if (intersects.length > 0) {
if (clickCount <= 3) {
controlPoints[clickCount] = intersects[0].point.clone();
var cp = new THREE.Mesh(new THREE.SphereGeometry(0.125, 16, 12), new THREE.MeshBasicMaterial({color: "red"}));
cp.position.copy(intersects[0].point);
scene.add(cp);
clickCount++;
} else {
//make new wall and stop function
shape = new THREE.Shape();
shape.moveTo(controlPoints[0].x, -controlPoints[0].z);
shape.lineTo(controlPoints[1].x, -controlPoints[1].z);
shape.lineTo(controlPoints[2].x, -controlPoints[2].z);
shape.lineTo(controlPoints[3].x, -controlPoints[3].z);
shape.lineTo(controlPoints[0].x, -controlPoints[0].z);
var extrudeSettings = {
steps: 1,
...