JSFiddle - React, Tailwind, and code Playground
by Paul West
HTML
<script src="https://threejs.org/build/three.min.js"></script>
CSS
body{
overflow: hidden;
margin: 0;
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 0, 10);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geom = new THREE.TorusKnotGeometry( 2.5, .5, 100, 16 );
geom.computeBoundingBox();
var bbox = geom.boundingBox;
var size = new THREE.Vector3().subVectors(bbox.max, bbox.min);
var vertexIndices = ['a', 'b', 'c'];
var face, vertex, normalized = new THREE.Vector3(), normalizedY = 0;
var red = new THREE.Color("red"), blue = new THREE.Color("blue");
for(var i = 0; i < geom.faces.length; i++){
face = geom.faces[i];
for (var v = 0; v < 3; v++){
vertex = geom.vertices[face[vertexIndices[v]]];
normalizedY = normalized.subVectors(vertex, bbox.min).divide(size).y;
face.vertexColors[v] = red.clone().lerp(blue, normalizedY);
}
}
var mat = new THREE.MeshBasicMaterial({vertexColors: THREE.VertexColors, wireframe: true});
var obj = new THREE.Mesh(geom, mat);
scene.add(obj);
render();
function render(){
requestAnimationFrame(render);
obj.rotation.y += .01;
renderer.render(scene, camera);
}