JSFiddle - React, Tailwind, and code Playground
by Paul West
HTML
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.159.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.159.0/examples/jsm/"
}
}
</script>
CSS
body{
overflow: hidden;
margin: 0;
}
JavaScript
import * as THREE from "three";
import {
OrbitControls
} from "three/addons/controls/OrbitControls.js";
let scene = new THREE.Scene();
scene.background = new THREE.Color("#102");
let camera = new THREE.PerspectiveCamera(45, innerWidth / innerHeight, 1, 1000);
camera.position.set(0, 10, 10).setLength(10);
let renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(innerWidth, innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener("resize", event => {
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(innerWidth, innerHeight);
})
let controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
scene.add(new THREE.GridHelper());
// ************************************************
let box = new THREE.Box3().setFromCenterAndSize (
new THREE.Vector3(1, 0.5, 1),
new THREE.Vector3(3, 1, 5)
);
let box3helper = new THREE.Box3Helper(box);
scene.add(box3helper);
let mat4 = new THREE.Matrix4().makeRotationY(Math.PI * 0.25);
box3helper.applyMatrix4(mat4);
// ************************************************
let clock = new THREE.Clock();
let t = 0;
renderer.setAnimationLoop(() => {
let dt = clock.getDelta();
t += dt;
controls.update();
renderer.render(scene, camera);
})