Three.js Fat Line Runaway Memory
by Paul West
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
import * as THREE from "https://cdn.skypack.dev/[email protected]";
import { OrbitControls } from "https://cdn.skypack.dev/[email protected]/examples/jsm/controls/OrbitControls.js";//threejs.org/examples/jsm/lines/Line2.js";
import { Line2 } from "https://cdn.skypack.dev/[email protected]/examples/jsm/lines/Line2.js";
import { LineGeometry } from "https://cdn.skypack.dev/[email protected]/examples/jsm/lines/LineGeometry.js";
import { LineMaterial } from "https://cdn.skypack.dev/[email protected]/examples/jsm/lines/LineMaterial.js";
var mesh, renderer, scene, camera, controls;
let v3 = new THREE.Vector3();
let clock = new THREE.Clock();
let renderedLines = [];
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 50, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
scene.add(new THREE.GridHelper())
let lineMaterial = new LineMaterial({
color: 0xffffff,
linewidth: 0.1,
worldUnits: true,
alphaToCoverage: true,
});
for (let i = 0; i < 50; i++) {
let lineGeo = new LineGeometry();
let renderedLine = new Line2(lineGeo, lineMaterial);
renderedLine.scale.set(1, 1, 1);
renderedLine.geometry.setPositions([0, 0, 0, 10, 0, 10]);
renderedLines.push(renderedLine);
scene.add(renderedLine);
}
}
function animate() {
requestAnimationFrame( animate );
let t = -clock.getElapsedTime() * 0.5;
renderedLines.forEach( (rl, idx) => {
let a = t + (Math.PI * 2 / 50 * idx);
...