JSFiddle - React, Tailwind, and code Playground
by Paul West
CSS
body{
overflow: hidden;
margin: 0;
}
JavaScript
console.clear();
import * as THREE from "https://threejs.org/build/three.module.js";
import {OrbitControls} from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 100);
camera.position.set(0, 10, 10);
let renderer = new THREE.WebGLRenderer();
renderer.setSize(innerWidth, innerHeight);
document.body.appendChild(renderer.domElement);
let controls = new OrbitControls(camera, renderer.domElement);
scene.add(new THREE.GridHelper());
scene.add(new THREE.AxesHelper());
const curve = new THREE.EllipseCurve(
0, 0, // ax, aY
5, 3, // xRadius, yRadius
0, 2 * Math.PI, // aStartAngle, aEndAngle
false, // aClockwise
0 // aRotation
);
let pts = curve.getSpacedPoints(50);
pts.forEach(p => {p.z = -p.y; p.y = 0;}); // z = -y; y = 0
let g = new THREE.BufferGeometry().setFromPoints(pts);
let m = new THREE.LineBasicMaterial({color: "aqua"});
let l = new THREE.Line(g, m);
scene.add(l);
renderer.setAnimationLoop( _ => {
renderer.render(scene, camera);
});