JSFiddle - React, Tailwind, and code Playground
by Paul West
CSS
body{
overflow: hidden;
margin: 0;
}
JavaScript
console.clear();
import * as THREE from "https://cdn.skypack.dev/three@0.132.2/build/three.module.js";
import {OrbitControls} from "https://cdn.skypack.dev/three@0.132.2/examples/jsm/controls/OrbitControls.js";
import {ImprovedNoise} from "https://cdn.skypack.dev/three@0.132.2/examples/jsm/math/ImprovedNoise.js";
THREE.BufferGeometry.prototype.toQuads = ToQuads;
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 1000);
camera.position.set(0, 8, 13);
let renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(innerWidth, innerHeight);
renderer.setClearColor(0x404040);
document.body.appendChild(renderer.domElement);
const perlin = new ImprovedNoise();
let controls = new OrbitControls(camera, renderer.domElement);
let step = 20;
for(let z = -4; z <= 4; z ++){
for(let x = -4; x <= 4; x++){
let p = createPlane(step, Math.random() * 0x7f7f7f + 0x7f7f7f);
setNoise(p.geometry, new THREE.Vector2(x, z), 2, 3);
p.geometry.rotateX(Math.PI * 0.5);
p.position.set(x, 0, z).multiplyScalar(step);
scene.add(p);
}
}
renderer.setAnimationLoop( _ => {
renderer.render(scene, camera);
})
function createPlane( step, color){
let g = new THREE.PlaneGeometry(step, step, 25, 25).toQuads();
let m = new THREE.LineBasicMaterial({color: color});
let l = new THREE.LineSegments(g, m);
return l;
}
function setNoise(g, uvShift, multiplier, amplitude){
let pos = g.attributes.position;
let uv = g.attributes.uv;
let vec2 = new THREE.Vector2();
for(let i = 0; i < pos.count; i++){
vec2.fromBufferAttribute(uv, i).add(uvShift).multiplyScalar(multiplier);
pos.setZ(i, perlin.noise(vec2.x, vec2.y, 0) * amplitude );
}
}
function ToQuads() {
let g = this;
let p = g.parameters;
let segmentsX = (g.type == "TorusBufferGeometry" ? p.tubularSegments : p.radialSegments) || p.widthSegments || p.thetaSegments || (p.points.length - 1) || 1;
let segmentsY = (g.type ==...