JSFiddle - React, Tailwind, and code Playground
by Paul West
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/OBJLoader.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 100);
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x404040);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var light = new THREE.DirectionalLight(0xffffff, 0.5);
light.position.setScalar(100);
scene.add(light);
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
scene.add(new THREE.GridHelper(100, 100));
var objLoader = new THREE.OBJLoader();
objLoader.load('https://cywarr.github.io/small-shop/Kirche3D.obj', function(object) {
console.log(object);
object.rotation.x = -Math.PI * 0.5;
var box = new THREE.Box3().setFromObject(object);
var box3Helper = new THREE.Box3Helper(box);
scene.add(box3Helper);
scene.add(object);
});
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();