JSFiddle - React, Tailwind, and code Playground
by Paul West
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(5, 0, 10);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x818181);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var mesh = new THREE.Mesh(new THREE.CylinderGeometry(2, 2, 15, 32, 20, true), new THREE.MeshBasicMaterial({vertexColors: THREE.FaceColors, wireframe: false, side: THREE.DoubleSide}));
mesh.rotation.x = -Math.PI * .5;
scene.add(mesh);
var wire = new THREE.LineSegments(new THREE.WireframeGeometry(mesh.geometry), new THREE.LineBasicMaterial({color: "black"}));
mesh.add(wire);
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var intersects;
var prevIndex = -1;
var prevColor = new THREE.Color();
document.addEventListener("mousedown", onMouseDown, false);
function onMouseDown(event){
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
intersects = raycaster.intersectObject(mesh);
if (intersects.length == 0) return;
if (intersects[0].faceIndex !== prevIndex){
if (prevIndex !== -1) {intersects[0].object.geometry.faces[prevIndex].color.copy(prevColor);}
prevColor.copy(intersects[0].face.color);
prevIndex = intersects[0].faceIndex;
intersects[0].face.color.setHex(0xff0000);
intersects[0].object.geometry.colorsNeedUpdate = true;
}
}
render();
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}