JSFiddle - React, Tailwind, and code Playground
by Paul West
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
import * as THREE from "https://threejs.org/build/three.module.js";
import {OrbitControls} from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 100);
camera.position.set(0, 10, 15);
let renderer = new THREE.WebGLRenderer();
renderer.setSize(innerWidth, innerHeight);
document.body.appendChild(renderer.domElement);
let controls = new OrbitControls(camera, renderer.domElement);
scene.add(new THREE.GridHelper());
for(let i = 0; i < 10; i++){
let start = new THREE.Vector3().random().subScalar(0.5).multiplyScalar(10);
let end = new THREE.Vector3().random().subScalar(0.5).multiplyScalar(10);
setPoint(start, "red");
setPoint(end, "blue");
let g = new THREE.CylinderBufferGeometry(0.05, 0.05, 1, 8);
g.translate(0, 0.5, 0);
g.rotateX(Math.PI * 0.5);
let m = new THREE.MeshBasicMaterial({color: "gray"});
let l = new THREE.Mesh(g, m);
l.scale.z = start.distanceTo(end);
l.position.copy(start);
l.lookAt(end);
scene.add(l);
}
renderer.setAnimationLoop(()=>{
renderer.render(scene, camera);
})
function setPoint(position, color){
let g = new THREE.SphereBufferGeometry(0.075, 8, 4);
let m = new THREE.MeshBasicMaterial({color: color});
let o = new THREE.Mesh(g, m);
o.position.copy(position);
scene.add(o);
}