JSFiddle - React, Tailwind, and code Playground
by Paul West
CSS
body{
overflow: hidden;
margin: 0;
}
JavaScript
import * as THREE from "https://threejs.org/build/three.module.js";
import {OrbitControls} from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
import { ImprovedNoise } from 'https://threejs.org/examples/jsm/math/ImprovedNoise.js';
const perlin = new ImprovedNoise();
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 100);
camera.position.set(0, 2.5, 10);
let renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(innerWidth, innerHeight);
document.body.appendChild(renderer.domElement);
let controls = new OrbitControls(camera, renderer.domElement);
scene.add(new THREE.GridHelper(10, 10, 0x007f7f, 0x007f7f));
let g = new THREE.PlaneGeometry(10, 10, 10, 10);
g.rotateX(Math.PI * -0.5);
let m = new THREE.MeshBasicMaterial({wireframe: true, color: 0x00ff69});
let o = new THREE.Mesh(g, m);
scene.add(o);
let pos = g.attributes.position;
let uv = g.attributes.uv;
let vUv = new THREE.Vector2();
let clock = new THREE.Clock();
renderer.setAnimationLoop( _ => {
let t = clock.getElapsedTime();
for(let i = 0; i < pos.count; i++){
vUv.fromBufferAttribute(uv, i).multiplyScalar(2.5);
let y = perlin.noise(vUv.x, vUv.y + t, t * 0.1);
pos.setY(i, y);
}
pos.needsUpdate = true;
renderer.render(scene, camera);
})