JSFiddle - React, Tailwind, and code Playground
by Paul West
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
overflow: hidden;
margin: 0;
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.setScalar(10);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var plane = new THREE.Mesh(new THREE.BoxBufferGeometry(10, 10, 1).toNonIndexed(), new THREE.MeshNormalMaterial({
wireframe: true,
side: THREE.DoubleSide
}));
scene.add(plane);
var minDist = 0.6;
var raycaster = new THREE.Raycaster();
var intersects = [];
var pos = plane.geometry.attributes.position;
var ori = new THREE.Vector3();
var dir = new THREE.Vector3();
var trc = new THREE.Vector3();
var a = new THREE.Vector3(),
b = new THREE.Vector3(),
c = new THREE.Vector3(),
midPoint = new THREE.Vector3(),
tri = new THREE.Triangle();
var closest = new THREE.Vector3();
var faces = pos.count / 3;
for (let i = 0; i < faces; i++) {
a.fromBufferAttribute(pos, i * 3 + 0);
b.fromBufferAttribute(pos, i * 3 + 1);
c.fromBufferAttribute(pos, i * 3 + 2);
tri.set(a,b,c);
tri.getMidpoint(ori);
tri.getNormal(dir)
raycaster.set(ori, dir.negate());
intersects = raycaster.intersectObject(plane);
minDist = Math.min(minDist, intersects[1].distance);
}
console.log("printable:", minDist >= 0.6);
renderer.setAnimationLoop(() => {
renderer.render(scene, camera)
});