<h2>Random Plotter</h2>
<p>Simple canvas plot per conversation with Scott of the shuffle outcomes, treating each card as an x,y plot point where x is its position in the deck and y is its unique id.</p>
<p>It looks about as random as you'd expect. See <a href="http://www.empiricalzeal.com/2012/12/21/what-does-randomness-look-like/">this article</a> on what randomness looks like.</p>
<p>Comparing Math.random to the simple LCG implementation (included but commented out) shows some distinct non-random qualities in the LCG version (e.g. a series of vertical bands become apparent, meaning that certain positions in the deck are likely to correspond to a small range of adjacent cards).</p>
JavaScript
// Set your random function here
function RNG(seed) {
// LCG using GCC's constants
this.m = 0x100000000; // 2**32;
this.a = 1103515245;
this.c = 12345;
this.state = seed ? seed : Math.floor(Math.random() * (this.m-1));
}
RNG.prototype.nextInt = function() {
this.state = (this.a * this.state + this.c) % this.m;
return this.state;
}
RNG.prototype.nextFloat = function() {
// returns in range [0,1]
return this.nextInt() / (this.m - 1);
}
var r = new RNG(123);
var rand = Math.random; // function(){ return r.nextFloat() };
function shuffle(){
var i, deck = [];
for(i = 0; i < 52; i++){
deck.splice(Math.floor(rand() * (deck.length+1)), 0, i);
}
console.log(deck);
return deck;
}
$(function(){
var w = 52,
h = 52,
s = 10,
c = $('<canvas/>').attr({width:w*s, height:h*s}).appendTo('body'),
g = c.get(0).getContext('2d');
g.fillStyle = 'rgba(0,0,0,1)';
g.fillRect(0,0,w*s,h*s);
g.fillStyle = 'rgba(255,255,255,0.1)';
setInterval(function(){
var i, deck;
deck = shuffle();
for(i in deck){
g.fillRect(i*s,deck[i]*s,s,s);
}
}, 20);
});
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