hw2p
by pkin159
HTML
<div id="info">THREE.JS 2D Template
<br/>Left & right click to draw line</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<!-- the following disable the regular right-button click -->
<script type="text/javascript">
document.oncontextmenu = function() {
return false;
}
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mouse = new THREE.Vector2();
var cameraLeft = -50,
cameraRight = 50,
cameraTop = 50,
cameraBottom = -50,
cameraNear = -10,
cameraFar = 10;
var leftPt, rightPt; // empty array
var lineArray = [];
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(cameraLeft, cameraRight, cameraTop, cameraBottom, cameraNear, cameraFar);
camera.position.z = 10;
scene.add(camera);
// draw border
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-40, -40, 0),
new THREE.Vector3(40, -40, 0),
new THREE.Vector3(40, 40, 0),
new THREE.Vector3(-40, 40, 0),
new THREE.Vector3(-40, -40, 0));
var border = new THREE.Line(geometry, material);
scene.add(border);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown(event) {
event.preventDefault();
// Normalized Device Coordinate (NDC)
// NDC: [-1,1]x[-1,1]
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
console.log(mouse.x + ', ' + mouse.y);
if (event.button === 0) { // left button
leftPt = new THREE.Vector2(mouse.x * 50, mouse.y * 50);
var mesh = new THREE.Mesh(new THREE.CircleGeometry(1, 10),
new THREE.MeshBasicMaterial());
mesh.position.set(leftPt.x, leftPt.y, 0);
...