Rotating TwoPointLine
with orbitControls, XZgrid, info
by pkin159
HTML
<div id="info">Rotate TwoPointLine
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, border;
var lineGroup, q0, q1, root;
var pos = new THREE.Vector3();
init();
animate();
function solve (p0x,p0y, p1x,p1y) {
var a = p1y*p1y - 2*p0y*p1y + p1x*p1x - 2*p0x*p1x + p0y*p0y + p0x*p0x;
var b = 2*p0y*p1y + 2*p0x*p1x - 2*p0y*p0y - 2*p0x*p0x;
var c = p0y*p0y + p0x*p0x - 100;
var root1 = (-b + Math.sqrt (b*b - 4*a*c))/2/a;
if (0 < root1 && root1 < 1)
return root1;
else
return a/c/root1;
}
function unitCircle () {
var point = new THREE.Vector3();
var geometry = new THREE.Geometry();
var dq = 2*Math.PI/20;
for (var i = 0; i <= 20; i+=0.1) {
point.x = 20*Math.cos (i*dq);
point.y = 10*Math.sin (i*dq);
geometry.vertices.push (point.clone());
}
return new THREE.Line (geometry, new THREE.LineBasicMaterial());
}
function TwoPointLine (q0, q1) {
lineGroup = new THREE.Object3D();
// build the line
var geometry = new THREE.Geometry();
geometry.vertices.push (q0.clone(), q1.clone());
lineGroup.add (new THREE.Line (geometry, new THREE.LineBasicMaterial()));
// add two end points
var point;
point = new THREE.Mesh(new THREE.CircleGeometry(1, 12), new THREE.MeshBasicMaterial());
point.position.copy(q0);
lineGroup.add(point);
point = new THREE.Mesh(new THREE.CircleGeometry(1, 12), new THREE.MeshBasicMaterial());
point.position.copy(q1);
lineGroup.add(point);
return lineGroup;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
//////// in the scene //////////////////////////////////////////
var geometry = new...