hw4 helper
spring-mass-damper system
by pkin159
HTML
<div id="info">Spring (hw4 helper) <br/>
<a href="javascript:reset();">reset</a>
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mesh, border;
var clock = new THREE.Clock();
var m = 1, g = 9.8, l = 10;
var theta = [];
function reset() {
theta[0] = 1.2, theta[1] = 0;
}
function deriv (theta) {
var ff = [];
ff.push (theta[1]); // x_dot = v;
ff.push (-(l*theta[1] + g*Math.sin(theta[0]))/m); // v_dot = 1/m *(-cx_dot -kx)
return ff;
}
function ODESolver(x, dt) {
var n = x.length;
// Euler's method
var f = deriv(x);
for (var i = 0; i < n; i++) {
x[i] += f[i] * dt;
}
}
function ODESolver2(x,dt){
var n = x.length;
var f = deriv(x);
for(var i = 0; i < n; i++){
x[i] = x[i] + f[i]/2 * dt;
}
var f2 = deriv(x);
for(var i = 0; i < n; i++){
x[i] = x[i] + f2[i] * dt;
}
}
function ODESolver3(x, dt){
var n = x.length;
var f = deriv(x);
for(var i = 0; i < n ; i++){
k1 = f[i];
k2 = 1/2*k1*dt;
k3 = 1/2*k2*dt;
k4 = k3*dt;
x[i] += 1/6*(k1+2*k2+2*k3+k4)*dt;
}
}
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
mesh = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
scene.add(mesh);
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-20, -0, 0),
new THREE.Vector3(20, 0, 0));
var border = new THREE.Line(geometry, material);
border.position.set(0,-10,0);
scene.add(border);
var border2 = border.clone();
border2.position.set(25,20,0);
scene.add(border2);
var border3 = border.clone();
border3.position.set(-25,20,0);
scene.add(border3);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
...