three.js testbed
with orbitControls, XZgrid, info
by pkin159
HTML
<div id="info">demo page</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, geometry, material, mesh, light, controls;
var quat1, quat2;
var stick = new THREE.Object3D();
var tt = 0;
var sign = 1;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.BoxGeometry(20, 20, 80);
material = new THREE.MeshLambertMaterial();
mesh = new THREE.Mesh(geometry, material);
stick.add(mesh);
mesh.position.set (0,0,40);
scene.add (stick);
// Euler orientations
var euler1 = new THREE.Euler (0,-0.2,0);
var euler2 = new THREE.Euler (-0.2, 0.3, 0, 'YXZ');
quat1 = new THREE.Quaternion();
quat2 = new THREE.Quaternion();
quat1.setFromEuler (euler1);
quat2.setFromEuler (euler2);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
var quat = new THREE.Quaternion();
THREE.Quaternion.slerp(quat1, quat2, quat, tt);
stick.quaternion.copy (quat);
if(tt > 1 || tt < 0) sign *= -1;
tt += sign*0.051;
controls.update();
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}