hw7 parts

by pkin159

HTML

<div id="info">hw7 parts<br/>Basics</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
    
</script>

CSS

#info {
    position: absolute;
    top: 0px;
    width: 100%;
    padding: 10px;
    text-align: center;
    color: #ffff00
}
body {
    overflow: hidden;
}

JavaScript

var camera, scene, renderer, geometry, material, mesh, controls;
var pos, vel;
var clock = new THREE.Clock();
var puck;

init();
animate();

function init() {
    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.z = 500;
    scene.add(camera);

    geometry = new THREE.BoxGeometry(220, 30, 10);
    material = new THREE.MeshBasicMaterial({
        transparent: true,
        color: 0xff2387,
        opacity: 0.4
    });

    mesh = new THREE.Mesh(geometry, material);
    mesh.position.set(0, 15, 105);
    scene.add(mesh);
    mesh2 = mesh.clone();
    mesh2.position.set(0, 15, -105);
    scene.add(mesh2);
    mesh3 = mesh.clone();
    mesh3.rotation.y = Math.PI / 2;
    mesh3.position.set(105, 15, 0);
    scene.add(mesh3);
    mesh4 = mesh.clone();
    mesh4.rotation.y = Math.PI / 2;
    mesh4.position.set(-105, 15, 0);
    scene.add(mesh4);

    pos = new THREE.Vector3(0, 1, 0);
    vel = new THREE.Vector3(50, 0, 70);
    puck = new THREE.Mesh(new THREE.CylinderGeometry(5, 5, 2, 20),
    new THREE.MeshBasicMaterial());
    scene.add(puck);

    var gridXZ = new THREE.GridHelper(100, 10);
    gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
    scene.add(gridXZ);

    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0x888888);

    controls = new THREE.OrbitControls(camera, renderer.domElement);

    document.body.appendChild(renderer.domElement);
}

function animate() {
    var dt = clock.getDelta();
    pos.add(vel.clone().multiplyScalar(dt));

    // collision
    if (pos.x > 100) {
        pos.x = 100;
        vel.set(-vel.x, 0, vel.z);
    } else if (pos.x < -100) {
        pos.x = -100;
        vel.set(-vel.x, 0, vel.z);
    }
    if (pos.z > 100) {
        pos.z = 100;
        vel.set(vel.x, 0, -vel.z);
    } else if (pos.z < -100) {
        pos.z = -100;
       ...