test for timeout and animate

not succes

by pkin159

HTML

<div id="info">demo page</div>
<div>
    <button id='hit' style="display: block margin=10px ">Hit</button>
    <button id='hitMany' style="display: block">Hit Many</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
    
</script>

CSS

#info {
    position: absolute;
    top: 0px;
    width: 100%;
    padding: 10px;
    text-align: center;
    color: #ffff00
}
body {
    overflow: hidden;
}

JavaScript

var camera, scene, renderer, geometry, material, mesh, light, controls;
var clock = new THREE.Clock();
var drum;
var startT;
var hitonce;
var score = [{
    time: 0,
    intensity: 1
}, {
    time: 1000,
    intensity: 0.5
}, {
    time: 2000,
    intensity: 0.7
}, ];




init();
animate();

function init() {
    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.set  (0, 200, 300);
    scene.add(camera);
    
//////////////extruded cylinder ////////////////////////////
var extrudeSettings = {
    amount :12,
    steps : 1,
    bevelEnabled: false,
    curveSegments: 64
};

var arcShape = new THREE.Shape();
arcShape.absarc(0, 5, 5, 0, Math.PI*2, 0, false);

var holePath = new THREE.Path();
holePath.absarc(0, 5, 4.8, 0, Math.PI*2, true);
arcShape.holes.push(holePath);

var geometry = new THREE.ExtrudeGeometry(arcShape, extrudeSettings);
////////////////////////////////////////////////////////////////
    material = new THREE.MeshLambertMaterial({color:0xff1234
                                              
                                             });
    
    mesh = new THREE.Mesh(geometry, material);
    mesh.rotation.x = Math.PI/2
    mesh.position.set (0,5,0);
    drum = new THREE.Object3D();
    drum.add(mesh);
    drum.scale.set (3,1,3);
    scene.add(drum);
        
    light = new THREE.PointLight(0xffffff);
    light.position.set(100, 300, 200);
    scene.add(light);

    var gridXZ = new THREE.GridHelper(100, 10);
    gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
    scene.add(gridXZ);

    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0x888888);

    controls = new THREE.OrbitControls(camera, renderer.domElement);

    document.body.appendChild(renderer.domElement);
    window.addEventListener('resize', onWindowResize, false);
}

function onWindowResize()...