test for timeout and animate
not succes
by pkin159
HTML
<div id="info">demo page</div>
<div>
<button id='hit' style="display: block margin=10px ">Hit</button>
<button id='hitMany' style="display: block">Hit Many</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, geometry, material, mesh, light, controls;
var clock = new THREE.Clock();
var drum;
var startT;
var hitonce;
var score = [{
time: 0,
intensity: 1
}, {
time: 1000,
intensity: 0.5
}, {
time: 2000,
intensity: 0.7
}, ];
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set (0, 200, 300);
scene.add(camera);
//////////////extruded cylinder ////////////////////////////
var extrudeSettings = {
amount :12,
steps : 1,
bevelEnabled: false,
curveSegments: 64
};
var arcShape = new THREE.Shape();
arcShape.absarc(0, 5, 5, 0, Math.PI*2, 0, false);
var holePath = new THREE.Path();
holePath.absarc(0, 5, 4.8, 0, Math.PI*2, true);
arcShape.holes.push(holePath);
var geometry = new THREE.ExtrudeGeometry(arcShape, extrudeSettings);
////////////////////////////////////////////////////////////////
material = new THREE.MeshLambertMaterial({color:0xff1234
});
mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = Math.PI/2
mesh.position.set (0,5,0);
drum = new THREE.Object3D();
drum.add(mesh);
drum.scale.set (3,1,3);
scene.add(drum);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize()...