Touch-draggable Flame.Panel
by pjmorse
HTML
<link rel="stylesheet" href="http://flamejs.github.com/flame-address-book/css/flame.css">
<script src="https://github.com/downloads/emberjs/ember.js/ember-0.9.8.1.min.js"></script>
<script src="https://github.com/downloads/pjmorse/flame.js/flame.js"></script>
<script type="text/x-handlebars">
{{view App.RootView}}
</script>
JavaScript
// An example of using Flame.Panel and Flame.Popover.
App = Ember.Application.create();
App.normalizeTouchEvent = function(event) {
if (!event.touches) {
event.touches = event.originalEvent.touches;
}
if (!event.pageX) {
event.pageX = event.originalEvent.pageX;
}
if (!event.pageY) {
event.pageY = event.originalEvent.pageY;
}
if (!event.screenX) {
event.screenX = event.originalEvent.screenX;
}
if (!event.screenY) {
event.screenY = event.originalEvent.screenY;
}
if (!event.clientX) {
event.clientX = event.originalEvent.clientX;
}
if (!event.clientY) {
event.clientY = event.originalEvent.clientY;
}
console.log("Normalized (page, screen, client): (" + event.pageX + ', ' + event.pageY + '), (' + event.screenX + ', ' + event.screenY + '), (' + event.clientX + ', ' + event.clientY + ')');
return event;
};
App.TestPanel = Flame.Panel.extend({
layout: {
width: 400,
height: 200,
centerX: 0,
centerY: -50
},
// Controls whether all other controls are obscured (i.e. blocked
// from any input while the panel is shown)
isModal: true,
// This controls the visual effect only, and works only if
// isModal is set to true
dimBackground: true,
// Set to false if you want to e.g. allow closing the panel only
// by clicking some button on the panel (has no effect if isModal
// is false)
isResizable: true,
allowClosingByClickingOutside: true,
// Allow moving by dragging on the title bar - default is false
allowMoving: true,
// Title is optional - if not defined, no title bar is shown
title: 'Test Panel',
// A Panel must have exactly one child view named contentView
contentView: Flame.LabelView.extend({
layout: {
left: 20,
top: 90,
right: 20,
bottom: 20
},
textAlign: Flame.ALIGN_CENTER,
...