Maze Game
A fun game
by Phoebe Jeske
HTML
<canvas id="myCanvas" width="480" height="320"></canvas>
<div id="stuff">DON'T RUN
<br> INTO ME!!!! </div>
<p id = "gameOver">GAME OVER. Now why didn't you just follow the instructions?</p>
<p id = "count"></p>
CSS
div {
position: fixed;
background-color: red;
top: 0;
width: 200px;
height: 100px;
font-size: 150%;
}
#gameOver {
visibility : hidden;
}
JavaScript
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
//to move
var ballHeight = 10;
var ballWidth = 10;
var ballX = 300;
var ballY = 300;
var rightPressed = false;
var leftPressed = false;
var upPressed = false;
var downPressed = false;
$( "myCanvas" ).on( "keydown", function( event ) {
$( "stuff" ).html( event.type + ": " + event.which );
});
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if (e.keyCode == 39) {
rightPressed = true;
} else if (e.keyCode == 37) {
leftPressed = true;
}
if (e.keyCode == 38) {
upPressed = true;
} else if (e.keyCode == 40) {
downPressed = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
rightPressed = false;
} else if (e.keyCode == 37) {
leftPressed = false;
}
if (e.keyCode == 38) {
upPressed = false;
} else if (e.keyCode == 40) {
downPressed = false;
}
}
function drawBall() {
ctx.beginPath();
ctx.rect(ballX, ballY, ballWidth, ballHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function draw() {
if ((ballX == 200 && ballY < 95) || (ballY == 95 && ballX <= 200)) {
document.getElementById("gameOver").style.visibility = "visible";
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
if (rightPressed && ballX < canvas.width - ballWidth) {
ballX += 1;
} else if (leftPressed && ballX > 0) {
ballX -= 1;
}
if (upPressed && ballY < canvas.height - ballHeight) {
ballY -= 1;
} else if (downPressed && ballY > 0) {
ballY += 1;
}
}
setInterval(draw, 10);