Conway's Game of Life
Ooh, pretty.
by piannaf
HTML
<canvas id="board"></canvas>
<!--
<div id="controls">
<button id="nextStep">Step</button>
</div>
-->
CSS
body
{
overflow: hidden;
margin: 0;
}
#board
{
margin: 0;
padding: 0;
border: 0;
}
JavaScript
var $board;
var ctx;
var data = [];
var running = false;
//var CANVAS_SIZE = {x: 600, y: 400};
CANVAS_SIZE = {x: window.innerWidth, y: window.innerHeight};
var PIXEL_SIZE = {x: 8, y: 10};
var ARRAY_DIMENSIONS = {x: Math.floor(CANVAS_SIZE.x / PIXEL_SIZE.x),
y: Math.floor(CANVAS_SIZE.y / PIXEL_SIZE.y)};
var BACKGROUND_COLOR = "black";
var PIXEL_STATES = {0:{color: "black", radius: 0},
1:{color: "#0c0", radius: 4}};
function get2dArrayStr(data)
{
var returnStr = "";
for(var y = 0; y < data.length; y++)
{
for (var x = 0; x < data[y].length; x++)
{
returnStr += data[y][x];
}
returnStr += "\n";
}
return returnStr;
}
function updateBoardSize(w, h)
{
var width = w || window.innerWidth;
var height = h || window.innerHeight;
$board.css("width", width + "px").css("height", height + "px");
ctx.canvas.width = width;
ctx.canvas.height = height;
}
function initializeDataArray()
{
data = new Array(ARRAY_DIMENSIONS.y);
for (var y = 0; y < data.length; y++)
{
data[y] = new Array(ARRAY_DIMENSIONS.x);
for (var x = 0; x < data[y].length; x++)
//data[y][x] = 0;
data[y][x] = Math.floor(Math.random() * 2);
}
}
function drawPixel(x, y, val)
{
ctx.beginPath();
ctx.fillStyle = BACKGROUND_COLOR;
ctx.fillRect(x * PIXEL_SIZE.x, y * PIXEL_SIZE.y, PIXEL_SIZE.x, PIXEL_SIZE.y);
var pxl = PIXEL_STATES[val];
ctx.fillStyle = pxl.color;
ctx.arc(x * PIXEL_SIZE.x + PIXEL_SIZE.x/2,
y * PIXEL_SIZE.y + PIXEL_SIZE.y/2,
pxl.radius,
0, 2* Math.PI, true);
ctx.fill();
ctx.closePath();
}
function drawBoard()
{
var width = ARRAY_DIMENSIONS.x;
var height = ARRAY_DIMENSIONS.y;
for (var y = 0; y < height; y++)
for (var x = 0; x < width; x++)
drawPixel(x, y, data[y][x]);
}
function centerDataShape(arr)
{
var height = arr.length;
var width = arr[0].length;
var xOffset = Math.floor((ARRAY_DIMENSIONS.x - width) /...