metaball
HTML
<div id="info">demo page</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/marchingCube/js/MarchingCubes.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var effect, numBlobs;
var clock = new THREE.Clock();
var time = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(-500, 500, 1500);
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
// MARCHING CUBES
var resolution = 28;
numBlobs = 5;
effect = new THREE.MarchingCubes(resolution, new THREE.MeshBasicMaterial(), true, true);
effect.position.set(0, 0, 0);
effect.scale.set(700, 700, 700);
effect.enableUvs = false;
effect.enableColors = false;
//scene.add(effect);
initmodel();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function updateCubes(object, time, numblobs) {
object.reset();
// fill the field with some metaballs
var i, ballx, bally, ballz, subtract, strength;
subtract = 12;
strength = 1.2 / ((Math.sqrt(numblobs) - 1) / 4 + 1);
for (i = 0; i < numblobs; i++) {
ballx = Math.sin(i + 1.26 * time * (1.03 + 0.5 * Math.cos(0.21 * i))) * 0.27 + 0.5;
bally = Math.abs(Math.cos(i + 1.12 * time * Math.cos(1.22 + 0.1424 * i))) * 0.77; // dip into the floor
ballz = Math.cos(i + 1.32 * time * 0.1 * Math.sin((0.92 + 0.53 * i))) * 0.27 + 0.5;
object.addBall(ballx, bally, ballz,...