JSFiddle - React, Tailwind, and code Playground
by pedro_g_s
HTML
<canvas id=foo width=30020 height=300></canvas>
<script type="text/javascript"
src="https://unpkg.com/[email protected]/bin/canvaskit.js"></script>
<script type="text/javascript">
const ckLoaded = CanvasKitInit({
locateFile: (file) => 'https://unpkg.com/[email protected]/bin/'+file});
ckLoaded.then((CanvasKit) => {
const surface = CanvasKit.MakeCanvasSurface('foo');
const surface2 = CanvasKit.MakeCanvasSurface('foo2');
const paint = new CanvasKit.Paint();
paint.setColor(CanvasKit.Color4f(0.9, 0, 0, 1.0));
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setAntiAlias(true);
const rr = CanvasKit.RRectXY(CanvasKit.LTRBRect(10, 60, 210, 260), 25, 15);
const rr2 = CanvasKit.RRectXY(CanvasKit.LTRBRect(5, 30, 100, 130), 25, 15);
function draw(canvas) {
console.log("=====> drawing green canvas")
canvas.clear(CanvasKit.GREEN);
canvas.drawRRect(rr, paint);
}
const surface3 = CanvasKit.MakeCanvasSurface('foo2');
const surface4 = CanvasKit.MakeCanvasSurface('foo2');
surface.drawOnce(draw);
const canvas3 = surface3.getCanvas()
const canvas4 = surface4.getCanvas()
window.requestAnimationFrame(() => {
console.log("=====> drawing blue canvas")
canvas3.clear(CanvasKit.BLUE)
canvas3.drawRRect(rr, paint);
canvas3.drawRRect(rr2, paint);
surface3.flush();
})
console.log("=====> drawing red canvas")
canvas4.clear(CanvasKit.RED);
surface4.flush();
});
</script>