PhaserTest2

by paynterc

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/3.24.1/phaser.min.js"></script>
<div id="test"></div>

JavaScript

// To access game: this.sys.game
var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 800,
    parent: 'test',
    scene: {
        preload: preload,
        create: create,
        update: update
    },
    physics: {
      default: 'arcade',
      arcade: {
        gravity: { y: 2600 },
        debug: false
      }
  	},
};



var game = new Phaser.Game(config);

var obj1, obj2,platforms;

function preload ()
{
	this.load.image('dude', 'https://i.postimg.cc/tCMhjzhF/Snowman.png');
  this.load.image('block', 'https://i.postimg.cc/TPcRgfJG/Block.png');
  this.load.image('snowball', 'https://i.postimg.cc/rm1zCjBR/snowball.png');
}

function create ()
{

  
  platforms = this.physics.add.staticGroup();
  platforms.create(400, 400, 'block');
  
	obj1 = this.physics.add.sprite(400, 20, 'dude');
  obj1.pushable=false;
  obj1.setBounce(0.2);
  
  obj2 = this.physics.add.sprite(400, 350, 'snowball');
  obj2.pushable=false;
  obj2.setBounce(0.2);
  


  this.physics.add.collider(obj1, platforms);
  this.physics.add.collider(obj2, platforms);
  this.physics.add.collider(obj1, obj2);

}



function update ()
{
	if(obj2.y>500){
  	obj2.body.velocity.y=0;
  	obj2.y=20;
  }
  if(obj1.y>500){
  	obj1.body.velocity.y=0;
  	obj1.y=20;
  }
  
}