JSFiddle - React, Tailwind, and code Playground
by paulocoelho
HTML
<script src="https://dl.dropboxusercontent.com/u/4334059/helvetiker_regular.typeface.js"></script>
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/loaders/OBJLoader.js"></script>
<script src="http://threejs.org/examples/js/loaders/OBJMTLLoader.js"></script>
<script src="https://dl.dropboxusercontent.com/u/4334059/helvetiker_regular.typeface.js"></script>
CSS
body {
background:black;
}
JavaScript
var container, stats;
var camera, scene, renderer;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.x = 50;
camera.position.y = 50;
camera.position.z = 50;
camera.lookAt(new THREE.Vector3(0, 0, 0));
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
light = new THREE.SpotLight();
light.position.set(300, 300, 300);
scene.add(light);
var text3d = new THREE.TextGeometry(name, {
size: 6.2,
height: .5,
curveSegments: 3,
font: "helvetiker"
});
var textMaterial = new THREE.MeshLambertMaterial({
color: 0xFFFFFF
});
text = new THREE.Mesh( text3d, textMaterial );
text.position.x = 0 ;
text.position.z = 0;
text.position.y = 0;
animate();
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}