html2canvas example
how to use html2canvas
by patelsan
HTML
<script src="http://danml.com/js/download2.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.5.0-alpha1/html2canvas.min.js"></script>
<div id="target">
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque quis eleifend elit. Donec lectus sem, scelerisque sit amet facilisis quis, gravida a lacus. Nunc at lorem egestas, gravida lorem quis, pulvinar ante. Quisque id tempus libero. Mauris
hendrerit nunc risus, ac laoreet lectus gravida et. Nam euismod magna ac enim posuere sagittis. Fusce at egestas enim, eu hendrerit enim.
</div>
<button onclick="takeScreenShot()">to image</button>
CSS
#target {
width: 300px;
height: 200px;
background: blue;
color: #fff;
padding: 10px;
}
button {
display: block;
height: 20px;
margin-top: 10px;
margin-bottom: 10px;
}
JavaScript
window.takeScreenShot = function() {
var w = 1000;
var h = 1000;
var testcanvas = document.createElement('canvas');
testcanvas.width = w * 2;
testcanvas.height = h * 2;
testcanvas.style.width = w + 'px';
testcanvas.style.height = h + 'px';
var context = testcanvas.getContext('2d');
context.scale(2, 2);
// Trying new way
html2canvas(document.getElementById("target"), {
canvas: testcanvas,
onrendered: function(canvas) {
document.body.appendChild(canvas);
var img = canvas.toDataURL("image/png");
download(img, "notimproved", "image/png");
},
width: 320,
height: 220
});
// Old blurry way
html2canvas(document.getElementById("target"), {
onrendered: function(canvas) {
document.body.appendChild(canvas);
var img = canvas.toDataURL("image/png");
download(img, "original", "image/png");
},
width: 320,
height: 220
});
}