3D Earth
by Pat Cullen
JavaScript
"use strict";
console.clear();
var createEarth = function(){
var geometry = new THREE.SphereGeometry(0.5, 32, 32)
var material = new THREE.MeshPhongMaterial({
map : THREE.ImageUtils.loadTexture('https://scontent-a.xx.fbcdn.net/hphotos-ash3/t31.0-8/1941355_10151983298050764_805168168706328896_o.jpg'),
bumpMap : THREE.ImageUtils.loadTexture('https://scontent-a.xx.fbcdn.net/hphotos-frc1/t31.0-8/858069_10151983297935764_6261247834758414287_o.jpg'),
bumpScale : 0.07,
specularMap : THREE.ImageUtils.loadTexture('https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/t31.0-8/1511471_10151983297980764_3548489629574835577_o.jpg'),
specular : new THREE.Color('grey'),
})
var mesh = new THREE.Mesh(geometry, material)
return mesh
};
var createStarfield = function(){
var texture = THREE.ImageUtils.loadTexture('https://scontent-a.xx.fbcdn.net/hphotos-frc3/t31.0-8/1655659_10151983298745764_8598123334132368212_o.jpg')
var material = new THREE.MeshBasicMaterial({
map : texture,
side : THREE.BackSide
})
var geometry = new THREE.SphereGeometry(50, 32, 32)
var mesh = new THREE.Mesh(geometry, material)
return mesh
};
var renderer = new THREE.WebGLRenderer({
antialias : true
});
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.shadowMapEnabled = true
var updateFcts = [];
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.z = 2.3;
var light = new THREE.AmbientLight( 0x999999 )
scene.add( light )
var light = new THREE.DirectionalLight( 0xbbbbbb, 1 )
light.position.set(5,5,5)
scene.add( light )
light.castShadow = true
light.shadowCameraNear = 0.01
light.shadowCameraFar = 15
light.shadowCameraFov = 45
light.shadowCameraLeft = -1
light.shadowCameraRight = 1
light.shadowCameraTop = 1
light.shadowCameraBottom= -1
light.shadowBias = 0.001
light.shadowDarkness =...