Clase 05 - Lights
by pancha00
HTML
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.160.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
}
}
</script>
<canvas id="canvas" ></canvas>
CSS
body {
margin: 0;
padding: 0;
}
canvas {
display: block;
}
canvas {
width: 100%;
height: 100vh;
display: block;
}
JavaScript
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let scene, camera;
let controls;
let pointLights = [];
let spotLights = [];
const N = 3;
init();
function createLight() {
//https://threejs.org/docs/?q=Point#PointLight
for (var i=0; i < N; i++ ){
let color = 0xff0000;
// color = color >> 8 * i;
const pl = new THREE.PointLight(color, 1, 0, 2);
pl.position.set(2*(i-1), 1.0 + 0.3 * i, 0);
scene.add(pl);
pointLights.push(pl);
// const plh = new THREE.PointLightHelper(pl, 0.1);
// scene.add( plh );
}
//https://threejs.org/docs/#SpotLight
for (var i=0; i < N; i++ ){
let color = 0x00ff00;
// color = color >> 8 * i;
// color, intensity, distance, angle
const pl = new THREE.SpotLight(color, 1, 0, 40 * Math.PI / 180, 1.0);
pl.position.set(2*(i-1), 0, 1.0 + 0.3 * i);
pl.target.position.set(2*(i-1), 0, 0.0);
scene.add(pl);
scene.add(pl.target);
spotLights.push(pl);
// const plh = new THREE.SpotLightHelper(pl, 0.1);
// scene.add( plh );
}
}
function createGeometry() {
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshLambertMaterial({ color: '#ffffff' });
for (let i=0; i < N; i++) {
let mesh = new THREE.Mesh(geometry, material);
mesh.position.set(2*(i - 1), 0, 0);
scene.add(mesh);
}
}
function createCamera() {
const aspect = canvas.clientWidth / canvas.clientHeight;
camera = new THREE.PerspectiveCamera(60, aspect, 0.1, 100);
camera.position.set(2, 5, 5);
scene.add(camera);
}
/** Updates the elements of the scene before the call to render */
function update(time) {
}
/** Creates the scene and initalizes the elements in it **/
function init() {
const...