canvasFromImage
Use img-to-json.appspot.com and a script tag to access images on another domain.
No libraries required.
HTML
<script src="http://github.com/DmitryBaranovskiy/raphael/raw/master/raphael.js"></script>
<script src="http://rawgit.com/jfsiii/close-pixelate/97fc072f0b036a25ba77e06e71b979ca99cafa41/close-pixelate.js"></script>
<script src="http://rawgit.com/jfsiii/close-pixelate/97fc072f0b036a25ba77e06e71b979ca99cafa41/canvasFromImage.js"></script>
<h1>PIXEL</h1>
<h2></h2>
<form>
<center>
<fieldset>
<label for="url_field">URL: </label>
<input value="http://cdn.bitelia.com/files/2007/05/iconos.png" id="url_field" />
<button id="get_image" type="button">Get Image</button>
<button id="invert" type="button" class="manipulate" disabled>Invert</button>
<button id="close_pixelate" class="manipulate" type="button" disabled>Close Pixelate</button>
</fieldset>
<input type="text" id="info" value=""> <input type="text" id="colorinfo" value="">
<div id="colorResult" > </div>
</center>
</form>
<div id="view"></div>
<div id="view1"></div>
<hr>
<footer>
<p><a href=""></a> <a href="></a></p>
<p><a href="http://desandro.com/resources/close-pixelate/">Close Pixelate</a> by <a href="http://desandro.com/">David Desandro</a>
<br>
Position and pickColor Josepssv
</footer>
CSS
body {
font-family:arial;
margin: 0;
padding: 0;
text-align: center;
background-color:#ddf;
}
h1 { font-size: 2.5em; color: }
h2 { font-size: 1.5em; }
#instructions { margin-top: 2em; }
label { font-weight: bold; }
fieldset { width: 100%; }
#url_field{ width: 40ex; }
#colorResult { width: 400px; height:20px; background-color:#fff}
#view{display:inline; }
#view1{display:inline; }
JavaScript
$("#get_image").bind('click', getImageClicked);
var pos = { x: 0, y: 0 },
coloract='rgb(255,255,255)'
colorpal='rgb(255,255,255)'
function getImageClicked(e)
{
var url = $("#url_field").val(),
el = document.createElement('img');
el.src = url;
// from canvasFromImage.js
canvasFromImage(el, onCanvasReady);
}
function onCanvasReady(canvas, image)
{
var existing = document.getElementsByTagName('canvas')[0],
hr = document.getElementsByTagName('hr')[0];
if (existing){
existing.parentNode.replaceChild(canvas, existing);
} else {
document.body.insertBefore(canvas, hr);
}
////////////////
var c = canvas.getContext('2d'),
w = canvas.width
h = canvas.height
Ry=h
Rx=0
Ry1=h
Rx1=0
$('#colorResult').css("width",(w+80+10))
if(R!= undefined){clearPaper(R)}
if(R1!= undefined){clearPaper(R1)}
//$('#view').html('')
R = Raphael('view',40, h);
R.rect(0,0,40,h).attr({fill:coloract})
R1 = Raphael('view1',40, h);
R1.rect(0,0,40,h).attr({fill:coloract})
canvas.id='myimage'
$('#myimage').mousemove(function(e){
pos.x = e.pageX - this.offsetLeft;
pos.y = e.pageY - this.offsetTop;
$('#info').val(pos.x.toFixed(1)+' '+pos.y.toFixed(1));
readpixel(canvas,pos.x,pos.y)
});
$('#myimage').click(function(e){
//drawrect()
colorpal=coloract
});
///////////////
$("button.manipulate").attr('disabled', false);
$("#invert").bind('click', function (e) { invert(canvas); });
$("#close_pixelate").bind('click', function(e){ pixelate(canvas);
...