JSFiddle - React, Tailwind, and code Playground
by ozzon91
HTML
<canvas id="wheelcanvas" width="500" height="500"></canvas>
JavaScript
var colors = ["#B8D430", "#3AB745", "#029990", "#3501CB",
"#2E2C75", "#673A7E", "#CC0071", "#F80120",
"#F35B20", "#FB9A00", "#FFCC00", "#FEF200"];
var restaraunts = ["Wendy's", "McDonalds", "Chick-fil-a", "Five Guys",
"Gold Star", "La Mexicana", "Chipotle", "Tazza Mia",
"Panera", "Just Crepes", "Arby's", "Indian"];
var startAngle = 0;
var arc = Math.PI / 6;
var spinTimeout = null;
var spinArcStart = 10;
var spinTime = 0;
var spinTimeTotal = 0;
var ctx;
function draw() {
drawRouletteWheel();
}
function drawRouletteWheel() {
var canvas = document.getElementById("wheelcanvas");
if (canvas.getContext) {
var outsideRadius = 200;
var textRadius = 160;
var insideRadius = 125;
ctx = canvas.getContext("2d");
ctx.clearRect(0,0,500,500);
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.font = 'bold 12px sans-serif';
for(var i = 0; i < 12; i++) {
var angle = startAngle + i * arc;
ctx.fillStyle = colors[i];
ctx.beginPath();
ctx.arc(250, 250, outsideRadius, angle, angle + arc, false);
ctx.arc(250, 250, insideRadius, angle + arc, angle, true);
ctx.stroke();
ctx.fill();
ctx.save();
ctx.shadowOffsetX = -1;
ctx.shadowOffsetY = -1;
ctx.shadowBlur = 0;
ctx.shadowColor = "rgb(220,220,220)";
// ctx.fillStyle = "black";
ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius, 250 + Math.sin(angle + arc / 2) * textRadius);
ctx.rotate(angle + arc / 2 + Math.PI / 2);
var text = restaraunts[i];
ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
ctx.restore();
}
//Arrow
ctx.fillStyle = "black";
ctx.beginPath();
ctx.moveTo(250 - 4, 250 - (outsideRadius + 5));
...