JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
    camera.position.z = 5;

    scene = new THREE.Scene();

		const vertices =[-55,30,4,	-55,30,-4,	-31,-2.7,-11,	-18,-6,-15,	22,-6,-15,	62,6,-5,	62,6,5,	22,6,-15, -18,-6,15,	-31,-2.7,11,	-55,30,4]
		const indicesOfFaces = [0,1,2,	0,2,9,	9,2,3,	9,3,8,	8,3,4,	8,4,7,	7,4,5,	7,5,6,
		18,10,11,	18,11,17,	17,11,12,	17,12,16,	16,12,13,	16,13,15,	13,14,15,]
		var geometry = new THREE.PolyhedronGeometry(vertices, indicesOfFaces, 1, 0);

    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
		
		var controls = new THREE.OrbitControls( camera, renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}